Workshop by Anna Eyler
February 9, 16 & 23, 2025
@Eastern Bloc's Multifunction Room, 55 Rue de Louvain Ouest, #53
𝗗𝗘𝗦𝗖𝗥𝗜𝗣𝗧𝗜𝗢𝗡
This three-day workshop, led by Anna Eyler, will provide an introduction to animation in Blender: a professional open-source software dedicated to 3D modeling and animation. Participants will learn how to model and animate 3D objects to create their own animated video. The first day will include an introduction to the 3D software, focusing on Blender's interface and basic 3D modeling tools. On the second day, participants will learn how to animate their own 3D-modeled objects. The final day will focus on how to properly light and render the video of a 3D animated object. Online resources, supportive communities and opportunities for further learning will be discussed throughout the workshop.
This workshop meets the media arts sector's growing need to learn how to use Blender technology. This multi-purpose open-source platform is widely known and used throughout the world for prototyping objects, making 3D prints, rendering scenic spaces and creating animations. It is used in visual and media arts, film, video game animation and other industries. Blender is easily accessible for artists, and requires no advanced knowledge of electronics or programming. It will enable artists to discover new creative possibilities in digital arts and design. As a result, this workshop will provide participants with new skills and increase their career and collaboration opportunities.
This workshop will be in English (EN).
COURSE OUTLINE
DAY 1 :
Introduction to 3D modeling.
Background - 3D modeling and contemporary art.
3D tools.
The different types of 3D modeling software and their applications.
Interface - Blender's graphical interface, keyboard shortcuts and customization.
Basic modeling.
Editing mode, sculpting tools and modifiers.
DAY 2 :
Keyframe animation.
Shape keys.
Keyframe editing.
DAY 3 :
Lighting and rendering.
Lighting systems (Eevee vs Cycles).
Camera (aperture, focal length).
Rendering workflow (denoising, number of samples).
Additional resources.
FACILITATOR'S BIOGRAPHY:
Anna Eyler
Anna Eyler is a media artist based in Montreal. She holds a BA in Religious Studies and Art History from Carleton University (2010), a BFA from the University of Ottawa (2015) and an MFA from Concordia University (2017). Working in collaboration with Nicolas Lapointe under the name AENL, their practice explores web environments and computer-generated worlds, particularly those related to video games and immersive technologies. Interested in the influence of digital objects on everyday life, they use the language of computer programs to interrogate the communicative and relational potential of all things digital. Drawing inspiration from data centers, science fiction and video games, they examine the implications of increasingly mediatized experiences. Their recent exhibitions have been presented at Sporobole (2022), PAVED Arts (2023) and DRAC : Art Actuel (2024). Anna has been teaching 3D modeling for six years.